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8月31日 Revolutionizing FootballA startup venture, EndGame Technologies, has designed novel computer modeling software to assist National Football League coaches with critical play-calling decisions--the kind that often determine the outcome of the game. Should a team punt on fourth down--or go for it? Or attempt a two-point conversion after a touchdown? The software, called ZEUS, is designed to answer such questions by calculating the consequences of each decision in a matter of seconds. Head ZEUS researchers Chuck Bower and Frank Frigo want to revolutionize football by changing the way plays are called. Already, their statistics on past NFL games have revealed that teams consistently lose approximately one game per season by making the wrong play calls in critical situations. And with only 16 games in an NFL season, each win or loss is of paramount importance. Football is a game of strategy and risk management. Each coach goes into a game with a plan, explains Dwight Smith, head football coach at MIT. Although every variable is considered beforehand, adjustments have to be made as the game progresses. ZEUS is meant to help coaches make those on-the-fly decisions. The software was created by mining historical NFL data and developing distribution curves of success rates for individual actions, such as how far a running back carries the ball. Coaches could use ZEUS at any point in the game, by entering a set of variables, such as the score, field position, possession, down, and time remaining on the clock. Then the user enters two play-call options and the software analyzes each one separately, playing the game to its conclusion 100,000 times. During each iteration, ZEUS considers a different scenario. All the decisions about play calls that occur after the initial play are based on historical NFL data. This data isn't specific to a particular coach, though; it's based on records from a wide variety of coaches. (The researchers call this algorithm the "generic" NFL coach.) In a matter of seconds, ZEUS displays the Game Winning Chance--the play that gives the team the highest probability of winning. Unlike interactive football simulations, which require about the same amount of time to play out as a real game, ZEUS performs its calculations and recommendations in real time, displaying the computer's results before the next snap. According to Bower, the challenge for them now lies not in the technology, but in getting NFL teams to adopt it. "We have shown it to 10 NFL teams, [everyone] from managers to head coaches," he says. "But at this point no one has stepped forward and said we are ready to pay for the product." The problem: ZEUS is still illegal under NFL guidelines. The league doesn't permit computers on the sidelines or in the coach's booth on game day. Although there are no restrictions on using high-tech analytical tools off the field, the traditional elements of strategy continue to be preserved on game day. "We are very resistant to changing for the sake of changing," says Brain McCarthy, NFL spokesperson. "Part of the appeal of the NFL is that it is man against man against elements and unscripted drama. When you add technology that could directly influence play on the field it has the potential of detracting from the overall product and enjoyability of the game." Bower and Frigo aren't the only ones pushing for a technological revolution in the NFL. KC Joyner, called "The Football Scientist," and a regular contributor to ESPN Insider, uses game film to track, tabulate, and analyze nearly every measurable statistic in an NFL game. These statistics, complied and explained in Scientific Football 2006 (pdf), use a performance-based metric system with the goal of "quantifying everything and putting it into perspective." Joyner believes that if an NFL team doesn't take advantage of the latest technology, it will be hurt in the long term. "Nontechnological teams can still get good players, and some things will work, but as they get further behind the curve, it is going to catch up to them at some point," he says. Whether or not the league accepts ZEUS and teams decide to use it remains to be seen. For now, it can be implemented only in practice situations. Bower and Frigo recently added customization--the ability to enter the characteristics of specific teams--and also developed a second application, ZEUS PPV ("Player Position Value"), which determines the value in incremental wins/losses per season of individual position players. "Once [NFL] teams begin to embrace technology, the entire league will advance and be more successful," says Joyner, "It is going to take one successful coach looking for an edge, willing to take a chance." 8月18日 The alliance against GooglePRINCE KLEMENS VON METTERNICH, foreign minister of the Austrian Empire during the Napoleonic era and its aftermath, would have no trouble recognising Google. To him, the world's most popular web-search engine would closely resemble the Napoleonic France that in his youth humiliated Austria and Europe's other powers. Its rivals—Yahoo!, the largest of the traditional web gateways, eBay, the biggest online auction and trading site, and Microsoft, a software empire that owns MSN, a struggling web portal—would look a lot like Russia, Prussia, and Austria. Metternich responded by forging an alliance among those three monarchies to create a “balance of power” against France. Google's enemies, he might say, ought now to do the same thing. Google announced two new conquests on August 7th. It struck a deal with Viacom, an “old” media firm, under which it will syndicate video clips from Viacom brands such as MTV and Nickelodeon to other websites, and integrate advertisements into them. This makes Google the clear leader in the fledgling but promising market for web-video advertising. It also announced a deal with News Corporation, another media giant, under which it will provide all the search and text-advertising technology on News Corporation's websites, including MySpace, an enormously popular social-networking site. These are hard blows for Yahoo! and MSN, which had also been negotiating with News Corporation. Both firms have been losing market share in web search to Google over the past year—Google now has half the market. They have also fallen further behind in their advertising technologies and networks, so that both make less money than Google does from the same number of searches. Safa Rashtchy, an analyst at Piper Jaffray, a securities firm, estimates that for every advertising dollar that Google makes on a search query, Yahoo! makes only 60-70 cents. Last month Yahoo! said that a new advertising algorithm that it had designed to close the gap in profitability will be delayed, and its share price fell by 22%, its biggest-ever one-day drop. MSN is further behind Google than Yahoo! in search, and its parent, Microsoft, faces an even more fundamental threat from the expansionist new power. Many of Google's new ventures beyond web search enable users to do things free of charge through their web browsers that they now do using Microsoft software on their personal computers. Google offers a rudimentary but free online word processor and spreadsheet, for instance. The smaller eBay, on the other hand, might in one sense claim Google as an ally. Google's search results send a lot of traffic to eBay's auction site, and eBay is one of the biggest advertisers on Google's network. But the relationship is imbalanced. An influential recent study from Berkeley's Haas School of Business estimated that about 12% of eBay's revenues come indirectly from Google, whereas Google gets only 3% of its revenues from eBay. Worst of all for eBay, Google is starting to undercut its core business. Sellers are setting up their own websites and buying text advertisements from Google, and buyers are using its search rather than eBay to connect with sellers directly. As a result, “eBay would be wise to strike a deep partnership with Yahoo! or Microsoft in order to regain a balance of power in the industry,” said the study's authors, Julien Decot and Steve Lee, sounding like diplomats at the Congress of Vienna in 1814. The alliances are already being struck. Last year Yahoo! and Microsoft announced that they would connect their instant-messaging systems—both of which are much more popular than Google's alternative—and in July they said that they would extend this co-operation to “voice chat” (formerly known as “calling”). In May, Yahoo! and eBay struck an alliance in which eBay will use technology from Yahoo! to place advertisements on its auction site. On the other side of the bargain, Yahoo! will use PayPal, eBay's online payment mechanism, for transactions from Yahoo!'s pages. (Google recently launched a rival payment system of its own.) The strongest alliance, of course, would be a merger or takeover. MSN and Yahoo! both wanted to buy some or all of AOL, a big, troubled internet-access company owned by Time Warner, a media conglomerate. But Google pre-empted its rivals last winter and bought a defensive stake in AOL. It still has its search and advertising technology stationed on AOL's site. Google may also make its instant-messaging service interoperable with AOL's, the most popular in the world. Ally or annex?With AOL lost to the enemy, what of a deal between Microsoft and either Yahoo! or eBay? Justin Post, an analyst at Merrill Lynch, said recently that Microsoft's “acquisition probability” is now so high that it may soon start pushing up the share prices of eBay and Yahoo! Mr Post thinks that Microsoft is most likely to bid for Yahoo! This would help Microsoft strategically, he says. Others are not sure. “I don't see it as a terribly good merger,” says Mr Rashtchy. There would be big cultural differences between a media company and a software firm. He thinks that a merger of Yahoo! and eBay, on the other hand, might make sense because both live mainly from serving online communities. Paul Saffo, a Silicon Valley analyst and a fellow of the Institute for the Future, a research group, thinks that any merger between the three middle powers would be a “grand dramatic gesture” that would only hasten their decline. AOL's merger with Time Warner in 2000 is the relevant warning from recent history. Big mergers also run counter to a number of other trends on the internet today, which are collectively known as “Web 2.0”. “This is the age of mash-ups not mergers, open over closed,” says Mr Saffo, referring to the open internet standards that allow users to combine, or “mash” services. Another argument against full-blown mergers is that the bigger and more self-absorbed the established powers become, the less likely they are to spot new insurgencies—start-ups such as YouTube, an online video site, for instance, or MySpace. Their equivalents in Prince Metternich's day were the nationalist and liberal movements that troubled the continental monarchies, and erupted in the revolutions of 1848—forcing Metternich to resign and flee into exile in Britain. Affiliate marketing now coming of ageHalf my advertising budget is wasted, but I don't know which half," goes the old retailer's quip, but this dilemma may someday be a thing of the past. If so, affiliate marketing, a type of pay-for-performance advertising, will get some of the credit. It is an approach to marketing that is rapidly catching on with companies looking for a new, cost-effective way to reach customers. Leading the charge are companies like Tokyo-based ValueCommerce Co., whose president, Brian Nelson, explains the idea behind affiliate marketing: "(Clients) don't have to waste money on advertising. You're only paying for the benefit." Nelson was confident enough in his business model to list ValueCommerce shares on the Mothers market for startups on July 31. In affiliate marketing, someone might write about a new product on a blog. If someone reads the blog and purchases the product, the blogger, or affiliate, gets a commission on the sale. ValueCommerce, a pioneer in affiliate marketing in Japan with a 25 percent market share, makes money from commissions it receives by linking affiliates with online shopping malls and other e-commerce firms. Nelson became the chief operating officer in 2001, two years after the company was founded. Business has been good. The company posted a net profit of 173 million yen on sales of 4.0 billion yen in the business year through December. This year, ValueCommerce expects to make 497 million yen on sales of 5.4 billion yen. Unlike traditional advertising, where sellers pay a fixed price for space in a newspaper, magazine or Web site, in affiliate marketing the advertiser pays only when a sale is made, assuring the advertiser that its money is well spent. Nelson, a native of California, said the affiliate marketing industry is underdeveloped in Japan and has huge potential to grow. "People have only understood affiliate marketing over the last two years," Nelson said in a recent interview. "A lot of companies are starting to understand the benefit they get by using a pay-for-performance model." According to Nomura Securities Financial & Economic Research Center, the affiliate marketing industry in Japan has grown nearly eightfold in the last three years, from 5 billion yen in 2002 to 39 billion yen in 2005. It forecasts sales of 76 billion yen by 2007. Although affiliate marketing had already taken off in the United States and Europe when ValueCommerce was founded in 1999, it was slower to catch on in Japan. "The Japanese market was not using as many credit cards for online payments in 1999," Nelson said. "There were still many bank transfers and postal transfers, so we had to build a system that worked for the Japanese market." Seven years on, ValueCommerce has some 175,000 affiliates, of which 80 percent are individuals, and 1,650 e-commerce companies as clients. Last year, it entered into a tieup with Yahoo Japan Corp. Despite the growth, and perhaps because of it, the market has had teething problems. Some shady affiliates, for example, impersonate others to try to cash in on their hard-earned reputations. ValueCommerce and six other major affiliate marketing companies responded by setting up the Japan Affiliate Service Kyokai in May. The association will draw up guidelines for business practices by fall, monitor unethical behavior and educate the public about the industry. These challenges have not daunted Nelson, who remains optimistic about his company's future. His next target is to expand into other Asian markets, including South Korea and China. He noted that South Korea's high Internet penetration makes it easier for ValueCommerce to operate there. China, on the other hand, presents more of a challenge. Although there are about 40 million broadband users and 100 million Internet users in China overall -- mostly cell phone subscribers -- there are only 2 million credit card holders, he said. Coming up with a payment system for those cell phone buyers is the key. "There is a unique opportunity to think about how to make payments and different ways to advance pay-for-performance models in China," Nelson said. フレームワークの役割Zopeとは、ひとことで言うと Pythonで書かれたオープンソースのWebアプリケーションサーバです。主な特徴としては、
などがあります。
Cocoa
Mac OS Xに実装されている開発環境の一つ。Mac OS X開発の基盤となった旧NeXT社のOS「OPENSTEP」の流れを受け継ぐ環境で、Mac OS Xの機能をフルに引き出したソフトウェアをオブジェクト指向に基づいて開発することができる。 Mac OS Xには開発環境として、Mac OS 9互換モードの「Classic」、ClassicにMac OS Xの新機能を取り込んだ「Carbon」、Sun Microsystems社のJava環境が用意されているが、Mac OS Xネイティブの新しい環境としてCocoaが用意されている。Cocoaを使うことにより、Mac OS 9までにはなかった「Aqua」グラフィックインターフェースや、プリエンプティブなマルチタスク、保護されたメモリ空間などの新機能を、洗練されたオブジェクト指向APIを通じて容易に利用することができる。開発言語としてはOPENSTEP標準だった「Objective-C」やJavaが利用できる。Turbine Turbine is a servlet based framework that allows experienced Java developers to quickly build web applications. Turbine allows you to use personalize the web sites and to use user logins to restrict access to parts of your application. Turbine is a matured and well established framework that is used as the base of many other projects (like e.g. the excellent Jetspeed 1 Portals framework. Turbine is an excellent choice for developing applications that make use of a services-oriented architecture. Some of the functionality provided with Turbine includes a security management system, a scheduling service, XML-defined form validation server, and an XML-RPC service for web services. It is a simple task to create new services particular to your application. The Turbine core is free of any dependency on a presentation layer technology. Both JavaServer Pages (JSP) and Velocity are supported inside Turbine. For developers already familiar with JSP, or have existing JSP tag libraries, Turbine offers support for the Sun standard. Velocity is the favorite view technology of most users of the Turbine framework; try it out and see if Velocity can help you develop your web applications faster and work more easily with non-programming designers. Turbine is developed in an open, participatory environment and released under the Apache Software License. Turbine is intended to be a collaboration of the best-of-breed developers from around the world. We invite you to participate in this open development project.
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CakePHP Cake is a rapid development framework for PHP which uses commonly known design patterns like ActiveRecord, Association Data Mapping, Front Controller and MVC. Our primary goal is to provide a structured framework that enables PHP users at all levels to rapidly develop robust web applications, without any loss to flexibility. RubyOnRails Rails is a full-stack framework for developing database-backed web applications according to the Model-View-Control pattern. From the Ajax in the view, to the request and response in the controller, to the domain model wrapping the database, Rails gives you a pure-Ruby development environment. To go live, all you need to add is a database and a web server. Everyone from startups to non-profits to enterprise organizations are using Rails. Rails is all about infrastructure so it's a great fit for practically any type of web application Be it software for collaboration, community, e-commerce, content management, statistics, management, you name it. Rails works with a wealth of web servers and databases. For web server, we recommend Apache or lighttpd, running either FastCGI or SCGI, or Mongrel. For database, you can use MySQL, PostgreSQL, SQLite, Oracle, SQL Server, DB2, or Firebird. Just about any operating system will do, but we recommend a 'nix-based one for deployment. Subliminal SearchThe number of images recorded by security cameras each day vastly exceeds human analysts' ability to examine them. "Computer vision" systems aren't much help: they're still far too primitive to tell a prowler from a postman. But researchers say the human brain can subconsciously register an anomaly in a scene -- say, a shadow where there shouldn't be one -- much faster than a person can visually and verbally identify it. If computers could somehow monitor the brain and flag these "aha" moments, surveillance analysts might be able to scan many times more images per hour. That's what Paul Sajda, a bioengineer at Columbia University's Laboratory for Intelligent Imaging and Neural Computing, hopes to enable with his "cortically coupled computer vision" system, or "C3Vision." Sajda's prototype, built with a grant from the U.S. Defense Advanced Research Projects Agency, includes a bonnet of electrodes that is placed on a subject's head, where it monitors changes in the brain's electrical activity. A computer scrutinizes those changes for the neural signatures of interesting events and images, as the subject watches a video running at 10 times its normal speed. The flagged images are picked out for a more intensive examination. "We are aiming to speed up [visual] search by 300 percent," says Sajda. "The system is designed not only for finding very specific targets but also things image analysts think are 'unusual,' which is very difficult to do with a computer vision system." Such devices could help law enforcement or counterterrorism officials spot signs of suspicious activity that would otherwise slip by as they scanned surveillance images. "Any system that can help process those images and prioritize them as to likelihood of containing important data is a vast improvement over the current situation," says Leif Finkel, a professor of bioengineering at the University of Pennsylvania, who was Sajda's doctoral thesis advisor. Outside the security realm, radiologists hooked up to the C3Vision system could quickly screen hundreds of mammograms to identify those requiring a closer look, and photo researchers could use it to single out pictures of a particular person among the millions of photographs on the Web. "People are amazingly accurate at identifying whether a particular image -- say, of Marilyn Monroe, or the Washington Monument -- was presented as one photo" in a series of hundreds, even at a speed of 10 to 20 images per second, says Finkel. According to Sajda's recent tests, subjects spotted 90 percent of the "suspicious" images in a series running at 10 images per second. "I think that it is too early to tell whether this particular approach is going to work in real applications," says Misha Pavel, a professor of biomedical engineering at Oregon Health Sciences University. "But I have no doubt that we will learn from this approach, and the consequences may be entirely unexpected, novel applications." |
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