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6月21日

Delivering DVDs in Seconds

NTT DoCoMo in Japan, one the world's leading mobile providers, recently announced a prototype wireless network that could send data packets at 2.5 gigabits per second -- fast enough to download a DVD movie in between 7.5 and 10 seconds -- to a mobile device traveling at 20 kilometers per hour.

If their prototype wireless technology can produce even a fraction of that 2.5-gigabit transfer rate in real-world applications, it would vastly enhance mobile functions -- allowing video telephony, robust Internet connectivity, and streaming media services, while at the same time extending the range of traditional voice calls.

These high-speed data networks, along with increasingly powerful mobile handsets, have the potential to supplant the use of desktop computers -- a trend that's already occurring in some Asian countries. This potential market has DoCoMo, along with almost every other major wireless player, including Motorola, Samsung, and Qualcomm, scrambling to develop their own technology for the next generation of wireless networks, often labeled "4G."

DoCoMo's demonstration gives a glimpse into the two types of technology that will most likely be adopted to increase bandwidth and range: MIMO, which is applied to network base stations and mobile devices, and QAM, which loads more data onto radio waves.

MIMO (multiple input, multiple output) uses multiple antennas to send and receive data, as well as specific coding that scrambles and unscrambles the signals produced by those antennas (see "Faster, Farther Wi-Fi"). A base station that uses MIMO technology has multiple antennas that simultaneously receive and send data to and from wireless devices. Unlike base stations with a single antenna, those with MIMO use the multiple antennas to create a number of intertwining channels through which data moves. The jumbled signals are untangled by a "signal processing" that sorts through the bits.

Because MIMO base stations can handle many more data streams than single antenna wireless stations, there's more bandwidth and built-in redundancy, which increases network reliability and range, says Rob Gilmore, senior vice president of engineering at NextWave Wireless. By deploying MIMO routers, a mobile network such as DoCoMo's 4G can increase the amount of data sent and received, as well as increasing the range, he says.

Most MIMO routers have two or three antennas. In DoCoMo's demonstration, the router as well as the receiver used six antennas to produce rates of 2.5 gigabits per second, says Satoru Kawamura, a company representative. Tripling the number of antennas on a MIMO access point and receiver can triple the amount of bandwidth of the network, says Gilmore.

 

DoCoMo also tweaked a commonly used form of signal modulation called QAM (quadrature amplitude modulation), which increases the number of bits that a single radio wave contains. Data is encoded on radio waves by altering characteristics of the waves themselves: the amplitude of wave peaks, and the phase, or relative position of the peaks compared with waves of the same frequency. DoCoMo used an advanced form of QAM that adjusted the amplitude and phase of each wave to 64 different levels. Traditionally, says Gilmore, the phase and amplitude of the radio wave is adjusted only to four levels. Increasing these levels, as DoCoMo has done, is partially responsible for its fast download rate.

There remain technical challenges to pumping up the capabilities of MIMO and QAM in a real-world setting. It could be difficult to design a consumer-friendly MIMO handset, says Bill Krenik, wireless advanced architectures manager at Texas Instruments. One of the main reasons is that sorting through data that come from different paths can be processor intensive, which can quickly drain a battery -- not good news for mobile device users.

Also, Gilmore notes, QAM becomes less effective as engineers try to cram more information onto a single radio wave. He says the signal "starts to become more fragile," which could mean that in a real-world situation transmissions could be lost.

Aside from the technical challenges of 4G networks, other business and political issues may also keep it shelved for at least a few more years. For one, no 4G standards are currently in force. Moreover, corporations could be unwilling to shell out cash on new, upgraded networks when the old ones still haven't paid for themselves. In the United States, especially, 3G networks have been slow to catch on, mainly because providers wanted to be sure there was a market for the extra features 3G could provide, such as Internet access.

Yet, the growing demand for smart phones proves that, if you build better networks, consumers will use them. Krenik believes that when the transition to 4G occurs -- some analysts estimate it will be after 2013 in the United States -- the mobile device will become an even more important part of daily life, providing a combination of services, from e-mail and gaming to voice and video.

"Voice was the killer app for the first and second generations of phones," says Krenick. "For a while we thought the Internet would be it for the third generation; now I think we're maturing as an industry and realizing that there really isn't [another] killer app -- with high-speed data, it's a killer experience."

Nanowire Transistors Faster than Silicon

Researchers at Harvard University have shown that nanowire transistors can be at least four times speedier than conventional silicon devices. The principal researcher, chemistry professor Charles Lieber, says this could lead to inexpensive, high-performance, flexible electronic circuitry for cell phones and displays. It could also save space and further increase speed, he says, by allowing memory, logic, and sensing layers to be assembled on the same chip.

Nanowires have been considered a promising contender for use on future logic chips because of their very small size (about 10 nanometers wide) and because they can be made without complicated lithography, says Peidong Yang, professor of chemistry at University California, Berkeley. Until now, though, the performance of nanowire-based transistors has lagged far behind that of other potential nano devices, such as carbon nanotubes, and even conventional devices. But the new Harvard research suggests that nanowires have surpassed conventional transistors and nearly caught up with nanotubes.

This may give nanowires an edge over carbon nanotubes (see "Carbon Nanotube Computers"). Nanowires are made with regular crystal structures and uniform electronic properties -- a level of predictability essential for manufacturing high-performance electronics. Nanotubes, however, come in batches of different sizes and structures, each of which can perform very differently -- so until a good sorting method can be found, it will be difficult to use nanotubes in high-end processors.

The first applications for nanowires will likely be ultra-sensitive sensors for single molecule detection (when molecules bind to the nanowires they create a detectable change in the current flowing through the wires). Such applications could be ready in two to three years, Lieber says (see "Drugstore Cancer Tests").

Nanowire transistors may never replace more conventional devices in computer chips used in laptops and personal computers -- the cost of developing large-scale manufacturing would probably not be justified by a 4 to 5 times improvement in performance, Lieber says. But, he adds, the new performance figures suggest it will be well worth scaling up the technology to manufacture them for applications where the ability to assemble nanowire transistors at room temperature on various surfaces, including plastic, will bring an added advantage. For instance, in flexible displays nanowire transistors could be used to embed information-processing in the screen itself.

 

The technology might also be useful for extremely compact devices, since it would be possible to layer memory, logic, and even sensing circuitry on top of each other, rather than side by side or on separate chips. The nanowires are applied to chips and connected to the source, drain, and gate using room-temperature processes, allowing consecutive layers to be applied without damaging previous layers. "If you can put ultra-high-performance materials into 3-D structures, through layer by layer assembly, it allows you to put a lot more stuff into an area," says Lieber. The proximity of the layers, a mere 100 nanometers apart, could also speed performance, he says.

One of the qualities that distinguishes this current work from earlier nanoscale electronics research, including his own, Lieber says, is that the measurements used are industry standards, which makes it possible to compare how nanowires would perform in real devices.

The key to the improved performance is a "core-shell" structure of the nanowires, which confines electrons, or their counterparts, electron holes, in a small space. That allows electrons to zip through the wires quickly, which is key to the speed improvements. In a recent paper in the journal Nature, Lieber made nanowires with a germanium center surrounded by a thin coating of crystalline silicon. And in work described in Nano Letters, the researchers showed the versatility of nanowires by using gallium nitride, which could be useful for high-power, high-temperature applications.

"These two papers come up with very interesting ideas for using this core-shell structure to enhance the performance of these transistors and basically make them much more robust and reliable," says Berkeley's Yang. With nanowires, he says, "you get very small features and different compositions, and you also have access to all these nonconventional heterostructures, like these core-shell structures, that enable you to engineer the electronic structure. These are not things you can do easily with conventional technology."

How to Kill a Hard Drive

Researchers at the Georgia Tech Research Institute (GTRI) have developed a prototype that completely destroys a hard disk in a matter of seconds, clearing off all information and rendering the drive unusable. The disk erasure system, dubbed GuardDog, uses a 125-pound magnet that delivers a field comparable to the strength of a magnetic resonance imaging (MRI) machine. When exposed to the field, the magnetic media of a hard disk is scrubbed clean.

The system, which currently fits inside a mini-fridge, contains an enclosed magnet with a slot large enough to accommodate a standard hard drive in its two-inch-thick steel-clad casing. The type of magnets used, called "permanent magnets," can produce a consistently intense field, says Michael Knotts, a senior research scientist at GTRI and lead researcher on the project.

Using magnets to clear hard drives isn't a new idea, says Jim Turner, senior staff research engineer at L-3 Communications ComCept, a defense contractor that collaborated on the project. However, the new system differs from other commercially available disk erasers in its speed, size, and effectiveness, he says. Consumer-grade systems rarely clean a disk entirely -- and even alternative military-grade disk-killing approaches must physically destroy the disk by grinding it into a powder to ensure complete destruction. "Given sufficient time and resources [if the disk is not physically destroyed], it is theoretically possible to reconstruct the data," Turner says.

Being able to erase drives completely and quickly could make GuardDog an effective system for the military, where a hard drive may need to be destroyed at a moment's notice, explains Knotts. Although GuardDog was driven by specific military applications, though, its technology and design could also benefit banks, credit-card companies, and other organizations with sensitive personal information, Turner adds. Millions of hard drives are retired each year, many of them housing social-security and credit-card numbers. Ideally, all the data should be scoured from the drive before it's tossed out.

GuardDog works by exploiting an extremely powerful magnetic material, called neodymium iron-boron, that produces a constant field without needing to be plugged into an electrical source or cooled to cryogenic temperatures. The strong magnetic field erases the disk by randomizing all of the magnetic dipoles in the material from their orientations when data was written to the disk. Because the field attracts steel components in the disk and its enclosure, a hand crank is used to overcome magnetic forces and pass the drive through the field. When the drive comes out, a few seconds later, the data has been removed. Knotts says that the magnet also ruins a hard-drive feature called "servo tracks" that are used to control the position of head that reads and writes data. In other words, the device not only removes the data, but also destroys the hard drive.

 

To test how well the system worked, the researchers used a technology called a magnetic force microscopy (MFM), which maps nanometer scale magnetic lines and spots on hard disks that are produced when data is stored. Depending on the orientation of these features, the researchers are able to determine how well their system worked: when a disk holds data, organized lines and spots are clearly visible with MFM; however, after a disk is destroyed, Knotts says, there are no longer such patterns.

The tool has some restrictions. "Imagine taking these systems around in an office," Knotts says. "You don't want stray magnetic fields messing up other hard drives, grabbing stray nuts and bolts, or disrupting pacemakers." To keep the powerful magnetic field from operating outside GuardDog, the researchers developed a shielding based on the same magnets used to erase the disks. They simulated the field on a computer, Knotts explains, and found that small magnets placed outside the main magnet canceled out the field beyond the device.

Although being able to erase data completely is important, it's unclear whether or not this method is necessary, says Simson Garfinkel, an expert on computer and data security (and an occasional contributor to Technology Review). He suggests that an encryption technique programmed into the hardware of a disk, called "crypto shredding," can also completely erase a disk, and do so with the tap of a few keyboard buttons, instead of using a magnetic system. "Why bother with any of that?" he says.

Knotts counters that the government considers some applications to be so sensitive that even encryption is insufficient. And, he adds, for some applications it is crucial to be able to destroy drives during a power failure.

In fact, many ways exist for destroying a hard drive, from encryption to altering its magnetic properties, says Fred Spada, associate research scientist at the Center for Magnetic Recording Research at the University of California, San Diego. The research at GTRI has produced a useful new prototype that could erase information even when an encryption key is unavailable, he says; and it focuses on the standard that his research center is interested in: making sure "there's no chance that there's any magnetic signature that can be recovered by any means."

Currently, L-3 Communications ComCept is looking to commercialize the technology within the next few years. Knotts says the GTRI team developed a miniature version of the device targeted at one-inch disk drives used in high-end cameras and that they are currently working to produce a smaller version of the prototype that would suit laptop hard drives.

6月16日

Logic from Chaos

A reconfigurable chip developed by ChaoLogix in Gainesville, FL, makes it possible to morph a circuit from one type into another in an instant. Having the ability to effectively redesign chips an unlimited number of times after they've been manufactured could make chips faster and more robust. And, ultimately, it could bring down the cost of producing integrated circuits, by reducing the need to make expensive, custom-built chips.

The novel chips work by exploiting inherent "chaotic" behavior within the integrated circuits, enabling a single, simple circuit to behave like any kind of logic gate. Such a chip could be transformed, for example, from a graphics card into a memory chip and back again -- in just two computer clock cycles. "We have blurred the line between software and hardware," says William Ditto, chief technology officer of ChaoLogix, which was spun out of research at the University of Florida.

In many respects, the concept is similar to the development of software-defined radios [SDRs], says Ditto. These are devices that use a combination of custom-built integrated circuits and existing reconfigurable chips to provide a flexible mix of hardware and software, to make wireless devices that can adapt to operating at different radio frequencies and standards. But whereas SDRs can make only radio devices and consist of several chips designed to perform wireless functions, ChaoLogix's chips could, in theory, replace all of these chips in a single device.

Existing reconfigurable chips, called field programmable gate arrays (FPGAs), contain programmable interconnects that can be rewired to perform different functions. But FPGAs are relatively slow to reconfigure, typically taking milliseconds for each rewiring, or about one million times slower than ChaoLogix's chips.

Because of this limitation, FPGAs tend to be reconfigured only once to form a single permanent circuit, usually as relatively cheap alternatives to building dedicated chips. "Making a dedicated chip is very expensive," says Allan Cantle, CEO of Nallatech, in Glasgow, Scotland, which develops software for FPGAs. "You can easily spend tens of millions of dollars just making your first working chip."

Rather than using programmable interconnects, ChaoLogix's approach is to use fixed circuits and instead exploit their inherent "noise" or chaos to make them produce different outputs without changing them. Normally, the circuits on a chip consist of arrangements of transistors designed to behave like a specific type of digital logic gate, such as a NAND and NOR gate. But if the inputs voltages to these circuits fall below certain thresholds, their behaviors become chaotic, producing undesirable outputs.

ChaoLogix's trick is to put these chaotic states to use. They've designed a logic gate circuit that's capable of behaving like any kind of logic gate -- if the input voltages are just right.

The common notion that chaotic systems are unstable and unpredictable is not accurate, says Ditto. Such systems can be extremely sensitive to changes, and it is possible to produce desired states reliably and reproducibly provided you ensure only minor changes are made to the inputs.

"Just making small changes to the input, you can adapt [a circuit] to do totally different things," says Celso Grebogi, professor of nonlinear and chaotic systems at University of Aberdeen in Scotland. This creates a greater degree of flexibility, because it makes more states available in a given system, he says. Because of this, Grebogi sees engineers increasingly turning toward chaos to get more out of their hardware.

 

"This would be very useful for mainstream computing applications," says Julian Miller, lecturer in electronics at the University of York in England, who has used FPGAs for evolutionary computing applications. Currently, for his purposes, FPGAs are simply too slow. "It's a huge problem," he says. Being able to reconfigure a chip within a single clock cycle would be a great benefit, he says.

ChaoLogix has gotten to the stage where it can create any kind of gate from a small circuit of about 30 transistors. This circuit is then repeated across the chip, which can be transformed into different arrangements of logic gates in a single clock cycle, says Ditto.

Despite having attracted the attention of both Intel and AMD, the technology is still in its early days, says Ditto. ChaoLogix is raising $2 million to produce a range of prototypes. But even if the company can gain only a tiny slice of the chip markets, it "will be huge," says Ditto.

Besides being extremely fast, the use of a single circuit has huge advantages over FPGAs. The way FPGAs are designed takes up a lot of silicon real estate and consumes a lot of resources. With ChaoLogix's chips, "you have one car in a smaller garage, and it can change between one hundred different car types," says Ditto.

It's not the first time anyone has tried to develop single clock cycle reconfigurable chips. "It is well-trodden ground," says Cantle. "Most of the companies that have tried have come and gone." One of the challenges lies in the software required to reconfigure the chip, says Mark Parsons, commercial director of the Edinburgh Parallel Computing Centre in Scotland, who is using FPGAs to make a supercomputer as part of joint industry and academic project. "They are still very difficult to program," he explains. Not only is it complex to design each configuration, but each software template describing the configuration takes up computational resources.

Others agree. The success of a reconfigurable chip does not depend only on what it can do, says André DeHon, assistant professor of computer science at the California Institute of Technology in Pasadena. If it proves to be too complex for most programmers, it may never get off the ground.

6月14日

An Enhanced Hard Drive for Your Media

The biggest success story in the hardware world -- the 20-to-40 percent gains in hard-drive capacity that manufacturers have achieved each year since the early 1990s -- has threatened to end abruptly as engineers run up against a physical limit on the number of individual bits that can fit on a magnetic disk.

Now a new hard-drive technology, "perpendicular magnetic recording," being rolled out by Toshiba, Hitachi, and some other companies, promises to buy the industry at least a few more years of progress. It will soon allow users of laptops and handhelds to tote around unheard-of amounts of data, while at the same time hastening the demise of "longitudinal" recording, the method used on hard drives since their inception in the 1950s.

In May 2005, Toshiba introduced the first consumer drive incorporating perpendicular magnetic recording: a 1.8-inch, 40-gigabyte drive used in its Gigabeat MP3 player. Now the company is upping the ante with a 2.5-inch drive that holds five times as much data -- a full 200 gigabytes. Introduced at this week's Computex convention in Taipei, Taiwan, the drive is intended for laptop computers, which today typically come with hard drives no larger than 100 gigabytes. Meanwhile, Hitachi unveiled a 2.5-inch, 160-gigabyte drive with perpendicular recording a few weeks earlier, on May 15.

"We've been working on perpendicular recording for a very long time," says John Best, chief technologist at the main laboratory of Hitachi's Global Storage Technology Division in San Jose, CA. "We saw it as the thing that could keep [hard drive] density moving forward as longitudinal recording was nearing the end of its extendibility."

On a traditional longitudinal drive, individual bits -- clusters of metal grains that encode a 1 if magnetized in one direction, a 0 in the other -- are laid down flat on the disk surface. The problem with this approach is that the only way to increase the density of bits on a drive is to make the bits themselves -- and the crystalline magnetic grains that make them up -- smaller. Below a certain size, however, a grain's magnetic charge becomes unstable, and can be "flipped" simply by small changes in temperature (a phenomenon called the "superparamagnetic effect"). And if enough grains flip, a 0 might change to a 1 or vice versa, endangering data integrity.

In perpendicular magnetic recording, by contrast, the bits are stacked on end, and therefore can be crammed much more tightly. (For a goofy but entertaining animated cartoon from Hitachi explaining the concept, click here.) That means engineers not only can fit more bits into the same space, but, for a number of technical reasons, can also continue to make bits smaller.

 

Standing bits on end, for example, requires the use of a soft underlayer; this layer, which guides the magnetic flux from the drive's read-write head as bits pass below it, makes the head more efficient, which means it can use a stronger magnetic field, which, in turn, means the grains can be made from a magnetically "stronger" material that's less vulnerable to the superparamagnetic effect.

Perpendicular magnetic recording has been a long time coming -- in part, because it involves arranging new materials in tricky new configurations, and in part because manufacturers wanted to test the technology thoroughly before putting it in front of consumers. "When you introduce perpendicular recording there is a fairly significant change in the material structure of the disk," explains Best. "There's a soft underlayer which carries the current from the read/write head, and a media layer on top, and when you introduce these materials you have to worry about things like surface roughness and susceptibility to corrosion from humidity. We built over 20,000 drives and put 5,000 of them into extended reliability tests before we even shipped the product. We wanted to make sure it was super-reliable."

"Perpendicular recording is not an easy technology to bring to market," confirms Maciek Brzeski, vice president of marketing for Toshiba's Storage Device Division. "All of the prior technological improvements on hard drives have been somewhat incremental. But with perpendicular recording, it's not a slam dunk. It takes some time and persistence."

Manufacturers estimate that perpendicular recording will allow them to keep shrinking bits until hard drives reach 500 gigabytes, or perhaps 1,000 gigabytes (one terabyte). Eventually, however, the superparamagnetic effect will come back into play. "It's just bought us a little bit of time -- a few generations of hard drive models -- and then we get into the same problem," says Best. He says Hitachi is already studying "patterned media" --the idea of arranging individual grains in specific patterns to reinforce their magnetic stability--as a way to break the 1-terabyte barrier.

Toshiba will begin mass production of its 2.5-inch drive in August, and expects to see them in high-end consumer laptops in 2007. Hitachi says its 160-gigabyte, 2.5-inch drive will show up in a broader range of laptops; it plans to release a 1.8-inch drive for handheld devices next year.

Auspiciously for manufacturers, the new perpendicular-recording drives are arriving at just the moment when digital video -- which consumes large amounts of disk space -- is booming. Consumers can now use their computers to download network TV shows from iTunes, YouTube, Google Video, and other sources; to record directly from cable or satellite connections, as TiVo and other digital video recorders do; and to upload video they've captured themselves on the newest digital video cams, which can eat up 15 gigabytes of space per hour of video.

"For years we've dreamed about the consumer applications starting to provide the growth engine for hard drives, and now it's actually here," says Hitachi's Best. "So it's a pretty exciting time."

6月4日

Cellular Providers Pushing High-Speed Access

Cellular service providers are deploying an advanced version of the high-speed, mobile 3G data services already offered on many of their networks in an attempt to accelerate the adoption of broadband-enabled wireless computing. By doing so, they're hoping to fight off a growing challenge from alternative Wi-Max networks, which deliver data (and increasingly voice calls) over long distances -- potentially threatening the core business model of these companies.

Already, 18 cellular networks worldwide have launched or upgraded a version of the High-Speed Downlink Packet Access (HSDPA) network in 14 countries, with another 29 nations expected to be upgraded by the end of this year, according to the Global Mobile Suppliers Association. The networks promise respectable speeds of 1.4-3.6 Mbps -- the limit of today's mobile phones and PC cards -- although the HSDPA technology can actually support up to 14 Mbps.

Philippe Keryer, president for mobile radio activities for Paris-based network equipment vendor Alcatel, says that speed is critical because mobile providers don't want to leave customers disappointed (as many were with 3G networks). "People are inevitably going to compare this to their DSL line," says Keryer, so operators "need to have service that can compare."

While it's taken the cellular companies some time to commit to HSDPA networks -- equipment makers have been eager to sell them on it since 2004 -- the changeover, once initiated, is a quick process. That's because HSDPA is primarily a software upgrade on the network end.

Bill Krenik, manager of wireless advanced architectures for Texas Instruments, which is a major wireless semiconductor supplier, says the fundamental difference between HSDPA and current 3G technology is that the equipment operating the antennas that communicate with the mobile devices adapts on the fly. Rather than broadcasting one form of signal, they tailor their signals to each user based on the quality of the link. "The base station is going to assess the quality of the channel and use the coding and signal that's most suitable," says Krenik.

When the connection is good, for example, an HSDPA base station will transmit a more efficient signal, called 16-QAM, where each "symbol" transmitted and received corresponds to 16 bits of information -- four times more per symbol than a 3G transmission. Over a strong connection, the base station will also transmit less error-correcting information, the coding that enables the phone to check whether it got a clean feed; a tighter code means faster transmission of the data packets the user wants.

And when a phone does detect a problem and asks the base station to resend garbled or lost data, HSDPA responds much faster than 3G. In 3G networks, such "retransmission requests" initiate a long, slow hunt for packets at various layers in the network. In HSDPA, the outgoing data is buffered in memory added to the base stations, which can thus respond immediately to the retransmission requests. Krenik says this feature, by reducing network traffic, can double data throughput on a cellular network.

 

Still, the best-laid plans of the cellular networks could be cast aside by the emerging Wi-Max technology -- a wireless standard designed to send and deliver large amounts of data, including voice, across long distances (see "Why WiMax?"). Kirkland, WA-based Clearwire, for example, has installed Wi-Max in 27 metro markets in 12 states, as well as Ireland, Belgium, Denmark, and Mexico. If operators like Clearwire build out their networks to provide broad coverage, they could steal customers from both the traditional and cellular phone companies.

Wi-Max has one key advantage over HSDPA-boosted cellular service: users can upload data as rapidly as they download it. Whereas Wi-Max starts at uploads of 2Mbps and tops out at 10Mbps, HSDPA starts at just 200 kbps and tops out at 1 Mbps. That could limit the quality of upload-intensive applications like two-way video-conferencing.

The cellular networks, however, have a critical advantage over Wi-Max: reliability. It's not yet clear if Wi-Max networks will, for example, be able to hand off a connection from one base station to another, for instance, as one video conferences in the taxi to the airport.

Keryer says the trial to watch is in Korea, where telecommunications firm KT has teamed with Intel to deploy Wi-Max as a next-generation mobile system. But, in his view, Wi-Max is not yet a competitor: "I would not put them in the same camp."

Of course, creating the network is one thing, and deploying the equipment is another. The challenge for HSDPA is that faster transmission speeds demand a lot more mobile handsets, which require more sophisticated data processing and memory and, in some cases, multiple antennas. Krenik says hurdle this is why HSDPA hasn't arrived until now. Until recently, the semiconductor technology required for an HSDPA handset consumed too much power and cost too much. "The handset is where the rubber meets road, especially since operators tend to subsidize the handsets," Krenik says.

While Samsung and several other phone manufacturers are selling HSDPA phones, many cellular network operators offering HSDPA say they won't be offering phones until later this summer at the earliest, as they wait for more competition among handset makers to bring down prices. In the meantime, HSDPA access is by PC card only, which means users must access their mobile data through a portable computer.

Until the consumer handsets are ready, though, cellular providers are working with corporations whose employees increasingly need access to voice and data services while on the road. Orange, the wireless service of France Telecom, became the latest European operator to announce its plans, saying it would begin offering HSDPA to corporate clients in the fall. Cellular giant Vodafone, meanwhile, is already running HSDPA in seven European countries and South Africa. In the United States, Cingular jumped first, deploying HSDPA in 16 cities.

Whatever technology wins the mobile broadband market, one thing is clear: there's plenty of untapped demand. Last week, for instance, Orange presented the results of its six-month beta trial with HSDPA, stating that its 240 corporate testers responded to the service's two- and threefold speed increase by more than tripling their use of the network. And its 100 noncorporate testers responded with an impressive 60 percent increase in usage. Build a fast mobile network, it seems, and the consumers will come.

The Nanotube Computer

In the hype-filled world of nanotechnology, Phaedon Avouris, head of IBM Research's nanoscience and technology group, has a reputation as a meticulous and somewhat skeptical scientist. By his own description, he is one of those researchers whom reporters call to get a "realistic assessment" of the latest nanotech breakthrough. These days, though, the IBM chemist sounds uncharacteristically upbeat.

The reason for his excitement can be seen in a microscopic image recently produced in his lab. It shows a thin thread draped over several thick gold electrodes. What is not so apparent is that the thread, a single carbon nanotube, has been modified and positioned so that it forms two types of transistors, each a few nanometers (billionths of a meter) in diameter- a hundred times smaller than the transistors now found on computer chips. What's more, the nanotube transistors work together as a logic gate, the fundamental computer component responsible for selectively routing electrical signals, transforming them into meaningful ones and zeroes.

The IBM device is one of the first examples of electronic circuitry constructed out of individual molecules. And while it's merely a crude laboratory demonstration, its successful fabrication is nevertheless a further tantalizing clue that carbon nanotubes could one day replace silicon crystals as the building blocks for ultrafast, ultrasmall computers. More measurements are needed, says Avouris, "but our current results show, after taking into account difference in size, nanotube transistors show a performance superior to that of state-of-the-art silicon transistors."

Indeed, carbon nanotubes are, in theory at least, the ideal material for building tomorrow's nanoelectronics. And now, a little more than 10 years after their discovery, nanotubes seem ready to make the transition from exotic laboratory wonders to materials useful in actual technologies. Prototypes of nanotube devices are being tested in everything from full-color flat-panel TV screens to ultrabright outdoor lighting to a simpler, smaller x-ray machine; consumers could be shopping for a flat-screen TV that uses nanotubes as early as Christmas 2003.

But it is in computer memory and logic that nanotubes could have their greatest impact. Microelectronics now use silicon transistors with features as small as 130 nanometers across, which means that Intel can squeeze some 42 million of these transistors onto its Pentium 4 chip. However, it's getting harder-and far more expensive-to continue to shrink silicon devices. Using nanotubes or related materials called nanowires as tiny electronic switches would allow computer designers to cram billions of devices onto a chip. If these molecular transistors work-and that is still a big if-replacing silicon will likely take years. But the ambition, says Charles Lieber, a Harvard University chemist, is to build electronics with performance "orders of magnitude beyond silicon. We're trying to break with what is being done, to really change things."

 

Nano Gems

Carbon nanotubes are sometimes described as, basically, soot. In fact, they can be found among the deposits formed when electricity arcs between two carbon electrodes. But describing nanotubes as soot is like saying diamonds are nothing more than compressed coal. Each carbon atom in a nanotube is naturally positioned in a chicken-wire lattice that wraps into a hollow pipe. This molecular perfection gives nanotubes their long list of unusual-and potentially useful-properties.

Knowledge of the carbon structure dates back to 1985, when researchers at Rice University in Houston discovered soccer-ball-shaped carbon molecules called fullerenes. Following the discovery, theoretical physicists predicted that tubular versions of this same carbon structure could exist and that such molecules would have a number of enticing properties, such as excellent electrical conductivity. Mildred Dresselhaus, a physicist at MIT, recalls calculating the likely properties of what she called carbon "nanotubules." "We didn't have them yet," she says, but it was still possible to speculate on "what they might be like."

Spurred by the growing excitement over the new form of carbon, Sumio Iijima, a physicist at NEC Research in Tsukuba, Japan, went hunting for carbon nanotubes in late 1990. Trained in electron microscopy, Iijima says he was used to "looking at all kinds of graphite and small diamonds." Iijima also says he was "quite lucky" in being experienced in observing needlelike microscopic shapes; his PhD had been on microscopic whiskers of silver. Several months after beginning his search, Iijima hit pay dirt. "When I saw all these needles of carbon, immediately I came to the right answer," he remembers.

What Iijima was peering at were "multiwall" nanotubes-long carbon molecules stuffed one within another like nested Russian Matryoshka dolls. In 1993, Iijima and his NEC coworkers, and another group at IBM Research in San Jose, CA, separately produced an even more exquisite version: nanotubes whose walls were only a single atom thick.

The new structures didn't disappoint. One early research finding was that in the presence of an electric field nanotubes emit electrons from their extremely fine tips. Any number of electrically conductive materials will, when a high enough voltage is applied, spit out electrons. Nanotubes can do this at remarkably low voltages because of their extreme sharpness. So carbon nanotubes are almost perfect for building tiny, efficient electron emitters. They can direct focused electron beams at very small targets-say, a pixel of a display.


As many as two dozen electronics firms, including Samsung and Motorola, are now racing to develop flat-panel displays that use nanotubes. TV screens and the computer displays that sit on most desktops are holdovers of the vacuum-tube era. These clear and relatively cheap displays use cathode-ray tubes, in which electrically heated wires shoot electron beams onto a phosphor-coated screen, which in turn lights up. The problem is that the picture tube uses a lot of power, and it must be deep enough to allow the electron guns to project to the whole screen-hence the fat bulge in back of most TVs. In contrast, screens using an array of nanotubes can put tiny electron emitters behind each pixel and therefore can be far thinner.

At first glance, the prototype 13-centimeter screen made at the Samsung Advanced Institute of Technology in Suwon, South Korea, doesn't look much different than any other small TV. Smiling actors flash across its face in a slickly made promo. But that similarity is exactly the point. If Samsung researchers can turn this prototype-which uses nanotubes to bombard the phosphor screen with electrons-into a TV as bright and clear as the one in your living room, they could capture the best of both display worlds: cheap as cathode-ray tubes and thin as far more expensive liquid-crystal or plasma display TVs.

 

Samsung expects to have full-color prototypes capable of the  resolution needed for high-definition television this winter and an 81-centimeter TV ready for the market by late 2003 or early 2004, says Jong Min Kim, vice president of research at the Samsung Advanced Institute of Technology. Key to success in the $100 billion display market, he says, will be getting manufacturing costs of the nanotube TVs low enough that they can compete with cathode-ray-tube models. "First we will try to attack the TV market, then we'll go after the computers," says Kim.

Instant Turn-on

Far from the large corporate labs working on nanotube TVs is a tiny Woburn, MA-based startup called Nantero, whose employees hope to take on another multibillion-dollar market-computer memory. Sitting in Nantero's conference room, which also serves as a front entrance, lobby and kitchenette, cofounder and chief scientist Tom Rueckes seems both anxious and excited. And well he should be. The year-old company is promising a high-density nanotube-based memory that would revolutionize the market. And it claims it will have this breakthrough working within two years. "Imagine," says Rueckes, "having several gigabits of memory at your fingertips that is instantly on."

Indeed, the most attractive aspect of the Nantero memory is that it will be "nonvolatile." Conventional dynamic random-access memory (DRAM), the short-term electronic memory that a computer uses to run its operating systems and programs, holds information only as long as the power is on. That's why a PC needs to be booted up: the machine has to rewrite stored information from the hard drive onto the electronic memory. Nonvolatile memory means never booting up again. Eventually, if the storage capacity of nonvolatile memory chips gets large enough, they could make magnetic hard drives obsolete.The best existing DRAM can hold about one gigabyte of data. Within two years, Nantero expects to have a nanotube-based nonvolatile memory chip with several gigabytes of capacity.

The nanotube memory is based on an ingenious, though strikingly simple, design that Rueckes came up with while a PhD student under Lieber at Harvard. An array of parallel nanotubes is suspended just a few nanometers above a perpendicular array lying on a substrate; each intersection of the cross-arrays represents a potential bit of memory. When an applied electrical force stretches a tube in the top array close enough to a lower tube, they physically bind and a current can flow between them; the switch is on and stays on even when the power is turned off. Because each bit of memory is so small, a centimeter-sized chip based on the design could have, in theory, terabits (a trillion bits) of nonvolatile memory.

The goal is to turn this laboratory design into real technology as quickly as possible. Rueckes declines to detail exactly what has been built so far, except to say that "components of it are working." But he adds that the strategy is to integrate nanotube memory with conventional electronics. "We want to come up with a product that can be manufactured with existing technology," he says.

Such nonvolatile memory would change how people use their computers, doing away with those tedious minutes spent booting up. But the real prize in nanoelectronics-the one that will make people truly forget about silicon-is the logic circuits that are the brains of computers. Moore's Law, the oft-cited 1965 prediction by Intel cofounder Gordon Moore that the number of transistors on a chip would double every 18 months, has held for more than three and a half decades. But experts predict that within a decade or so, it may well be impossible to make silicon transistors small enough to continue to uphold Moore's Law.

 

There is no shortage of technologies proposed to eventually replace silicon, from ways to use complex organic molecules as transistors to "quantum computing" (see "Beyond Silicon," TR May/June 2000). But carbon nanotubes are emerging as a leading candidate. Not only are they the right size, with the right electronic properties, but their compatibility with existing semiconducting materials raises the prospect that, over the next decade, it may be possible to gradually integrate them with conventional silicon technology. That could give nanotubes the inside track, since most chip makers are no more anxious than Rueckes to overthrow existing manufacturing techniques.

Carbon Nanotube Computers

Researchers at IBM have overcome an important obstacle to building computers based on carbon nanotubes, by developing a way to selectively arrange transistors that were made using the carbon molecules. The achievement, described in the current issue of Nano Letters, could help make large-scale integrated circuits built out of carbon nanotubes possible, leading to ultrafast, low-power processors.

For decades, the size of silicon-based transistors has decreased steadily while their performance has improved. As the devices approach their physical limits, though, researchers have started looking to less conventional structures and materials. Single-walled carbon nanotubes are one prominent candidate -- already researchers have built carbon nanotube transistors that show promising performance (see The Nanotube Computer). According to estimates, carbon nanotubes have the potential to produce transistors that run 10 times faster than even anticipated future generations of silicon-based devices, while at the same time using less power.

But so far research in the field has hit a roadblock: not being able to control the placement of nanotube transistors, making it impossible to build complex integrated circuits. "The way most [nanotubes transistors] are made now, nanotubes are randomly dispersed on a surface in solution, then source and drain contacts are randomly printed using lithography, and then you search around until you find by chance a tube that goes between a source and a drain," says James Hannon, one of the researchers involved with the work at IBM's T.J. Watson Research Center in Yorktown Heights, NY.

To gain control over the arrangement of transistors, the IBM researchers coated the nanotubes with molecules that bind only to patterns of metal oxide lines on a surface, and not to the areas in-between.

To make working transistors, the researchers laid down lines of aluminum using a lithography technique. These wires serve as the gates that turn the transistors on and off. They then oxidized the aluminum to form a thin aluminum oxide layer on top of the wires, which acts as both a dielectric and the material to which the nanotubes will bind. After applying carbon nanotubes in solution and allowing them to bind to the aluminum oxide, the researchers deposited palladium leads perpendicular to the aluminum/aluminum oxide wires. These leads crossed over the nanotubes, becoming the source and drain of the transistor.

 

While developing this method of organizing nanotube transistors is an important step, much work remains to be done before commercial processors will be available. For one thing, exploiting the full potential of nanotube transistors will require improving the leads, possibly by using nanotubes in place of the palladium wires.

But perhaps a more pressing problem is finding reliable and inexpensive ways to isolate different types of carbon nanotubes. Current fabrication techniques produce a mix of nanotubes with different sizes and electronic properties, not all of which will work well in integrated circuits.

Because of these challenges, the first applications of carbon nanotube transistors will probably not be as high-performance processors, Hannon says, but highly sensitive sensors that work even with a mix of different nanotubes.

Meanwhile, others are developing devices that don't rely on nanotubes' high-end electrical properties, but rather on features such as their strength and flexibility. This skirts the need both to sort and to individually arrange the nanotubes. The Woburn, MA-based company Nantero, for example, takes advantage of nanotubes' strength and flexibility to make memory devices. "We use [nanotubes] as electromechanical devices, so we just bend them up and down to represent zeros and ones," says Nantero CEO Greg Schmergel. In this application, clusters of nanotubes rather than single tubes can be used, so they can be patterned using lithography.

Eventually, Schmergel says, nanotubes could replace every part of semiconductor devices by using all of the tubes' features. "Nanotubes have quite a number of unique properties all combined in one material. They can replace memory, logic, the interconnect, ultimately they can replace everything in the chip, so it definitely makes sense to pursue all of those angles," he says.

Multicore Mania

Faster, cooler-running consumer PCs are coming. The key: two, four, eight, or even a hundred CPUs on a single microprocessor.

 

Early dual-core chips, such as Intel’s Pentium D, got mixed reviews -- mainly because their performance gains were unimpressive when running software designed for traditional single-core processors. To really tap into the power of dual-core, or multicore chips, software applications need to be written or rewritten to take advantage of two or more cores, a process called multithreading.

 

Programmers have already built multithreading into Windows XP, Linux, and the Mac OS X operating systems, so they can throw the power of one CPU at system background tasks and the other CPU at, for instance, a demanding application such as displaying video. On the other hand, many application vendors, including game makers, haven’t revised their applications yet.

“We have multi-threaded software in scalable server applications today, but it is rarer in client applications” for desktop computers, Krewell says. “Adobe has embraced multithreading for content creation software, including Adobe Photoshop; but most other application software companies haven't done so yet.”

Also, this first round of chips -- including AMD’s Athlon 64 X2 Dual-Core and Intel's Pentium D -- still produce more heat than designers would like. That forces the dual cores to ratchet themselves down at times and run at less than their potential top clock speeds. So, in fact, gamers and other users of high-intensity applications are often wise to use a PC based on a powerful single-core chip like AMD’s Athlon 64 FX.

A larger wave of multithreaded applications will arrive when Microsoft’s Windows Vista operating system ships in fall 2006, IDC's Rau says.

Just as importantly, the next generation of Intel dual-core chips will draw less power -- keeping their cool without compromise. Code-named “Conroe” for desktops, “Merom” for notebooks, and “Woodcrest” for servers, these chips should also debut in fall 2006.

 

Eight is Enough?

Multicore designs will be the dominant microprocessor trend for this decade and beyond, according to both Intel and AMD. By 2007, both companies plan to offer quad-core microprocessors for consumer desktop PCs. And Intel could introduce eight-core chips as soon as 2008, some analysts predict.

“You have to time the introduction of the hardware with the software,” says Phil Hester, AMD’s chief technology officer. “Going to two cores is a pretty good answer for many apps today.”

As AMD plans its future chips, including quad-core, it must balance chip production costs and software benefits. For instance, a chip with three cores and a large amount of cache memory may deliver more bang for the buck than a four-core chip, Hester says. That’s because many applications, including demanding ones like Adobe Photoshop, make use of cache memory to speed up tasks. "It may make more sense for us to spend on fewer cores and include more cache,” Hester says.

Another possibility that might give users of multicore machines a big performance payback is specialized cores designed to excel at certain tasks, say, graphics, Web browsing, or security tasks. “You might have one core running your XML stream while another does the standard PC work,” Hester says, mentioning that AMD is investigating this kind of design.

Fitting more cores into a microprocessor, however, is just the start of the design challenges that hardware and software companies will face in the era of multithreading. The fastest processor in the world will still wait around if a system’s main memory can’t keep pace with it. And this problem will grow if a chip has hundreds of cores.

Intel's New Strategy: Power Efficiency

Amid increasing competition from Advanced Micro Devices (AMD), Intel is changing its chip-making philosophy: it's paying more attention to the power requirements of its microprocessors.

In July 2006, the chip-making giant will release a new microprocessor, called Core 2 Duo, designed for laptops and desktops. The new chip is based on Intel's current chip architecture, which replaced traditional single-core processing with two processing centers on a single chip. The company says that the Core 2 Duo will perform better than its current dual-core chip, and will be more energy-efficient, which could make laptop batteries last longer and desktop towers run cooler.

Paying attention to power consumption in microprocessors is a relatively new concept for the company, says Steve Pawlowski, a senior fellow at Intel, adding that the move may help Intel regain market share from its rival AMD. Historically, the most important metric in the industry has been processor performance -- the speed at which a processor can complete a task, such as calculating a spreadsheet. "We've always focused on performance at the expense of power [use]," Pawlowski says.

But basic changes have occurred in the PC market, which first led AMD, and now Intel, to rethink microprocessor designs. First, mobile devices have become the primary PC for many consumers -- who don't want a device that quickly drains a battery or gets too hot. Furthermore, as the size of transistors shrink, they're more likely to waste electricity through a physical process called "leakage," says Kevin McGrath, an AMD fellow -- and the more transistors on a chip, the more electricity is wasted.

AMD has been working on more-efficient microprocessors for several years, and now Intel is trying to level the playing field. Both Intel and AMD have tackled part of the problem by converting their chip line-ups to dual-core processors (see "Multicore Mania," December 2005), which turns out to be one way to increase efficiency. "Interestingly, going to multiple cores can be a very power-efficient way of computation," says Milo Martin, professor in the computer and information sciences department at the University of Pennsylvania.

Three aspects of multicore chips make them more efficient. First, when a chip has more than one core, the speed at which each core computes can be slowed down without impeding the speed of the entire chip. By slowing down the clock speed, explains Martin, engineers can decrease the computational rate of a single core by a factor of five, from one gigahertz to 200 megahertz, and the core consumes only one-30th of the power. Then, he says, even if five of those cores are assembled onto a single chip, only one-sixth of the power is consumed, yet the total computational rate of one gigahertz is maintained.

 

Second, smaller processor sizes reduce power consumption. The number of transistors each core has and the amount of silicon real-estate they take up determines the amount of power the core uses -- smaller processors have fewer transistors and thus use less power than larger processors. In a dual-core chip, the total number of transistors is greater than it is in a single-core chip, but each core has fewer transistors, making it more power efficient.

Third, some of the processor functions, such as controlling memory, can be shared between cores, so that each core consumes less energy by not performing a redundant task.

So transitioning to a multicore architecture is an obvious way to save power, and both Intel and AMD have done so. But they're looking at other ways to create efficiency. As Pawlowski explains, managing processors at the circuit and individual transistor level can also save power. For instance, specific circuits on a transistor are designated to control the manipulation of a photo or to play a DVD. When that circuit needs to be used, the transistors that comprise the circuit are turned on with a certain voltage. In a perfectly efficient chip, those transistors would turn on and off only when they're needed. However, even when a circuit is idle, its transistors are using a small voltage that slowly leaks out of the transistor, says Pawlowski. This leakage produces heat and wastes electricity.

While there is much overlap in the ways that AMD and Intel are approaching this problem of waste and leakage at the circuit level, their solutions are different. Intel is working to solve the problem by designating "sleep transistors" on a chip to micromanage the circuits in each core. These transistors completely turn off the voltage to transistors in circuits that are dormant.

AMD also puts portions of the processor to sleep, explains McGrath; but it does so by having an algorithm instruct the processor to go into various levels of sleep, by shutting down its clock speed so that standby computations aren't carried out as quickly. The algorithm "can ask a part to go into its lowest power state," he says, "there are five or six of these power states that are used depending on the load of the processor."

Intel has announced prices for its new energy-efficient chips -- they're less expensive than AMD's current offerings, which will put pressure on its rival. For Intel, though, the test of whether its power-saving chips can compete well against AMD's offerings won't come until its new processors hit the market.

Touch-panel table puts technology into teamwork

A new technology from Mitsubishi Electric Corp. aims to make such collaboration easier by borrowing some ideas from a common piece of furniture: the table.

Mitsubishi's DiamondTouch displays a PC screen on a high-tech tabletop. People sitting around it use their fingers to create and manipulate projected virtual objects, with the system knowing whose fingers did what thanks to small currents of electricity that flow through the chairs.

Masakazu Furuichi, chief engineer at the electronics maker, hopes DiamondTouch will become a tool for games, government decision-making, education and other areas in which several people need to interact intuitively and instantly.

But first the price will have to drop -- the tables can cost as much as 1.2 million yen each.

"It's a futuristic way to use a computer without a keyboard or a mouse," Furuichi said. "It's simple to use for everybody, including older people and others who aren't very used to handling computers."

The way it works is straightforward. A computer display image is projected from above on to a 42-inch tabletop panel that contains an array of touch sensors, which conduct electricity, embedded into the surface.

Each of the users around the table sit on a pad that conducts a harmlessly low and unnoticeable electric current, similar to that of a high-tech bathroom scale. By reading these unique currents, the system knows who is touching the surface.

This allows, for example, the markings or collaborative notations of each user to show up in different colors in real time.

The DiamondTouch isn't cheap -- and it's available only by order. The price isn't expected to drop until there's enough demand to warrant mass production.

During a recent demonstration at the company's research center near Tokyo, engineers showed off a variety of uses.

In one example, a tap on the table switched between "before" and "after" satellite pictures of the area hard hit by the 2004 Asian tsunamis. A finger dragged across the image drew a line, which could have represented a path for delivering aid.

In another example, the table worked as a giant virtual Scrabble board, with images of letters selected and dragged with simple finger actions. Another learning application showed pictures of animals that had to be matched to their habitat.

The technology also has been combined with voice-recognition technology for a video game in which digital images of tanks scuttled across a desert landscape. The player can control movement by tapping the display or shouting commands.

Others are exploring tabletop computing. HP Labs, the research arm of U.S. computer maker Hewlett-Packard Co., recently showed a prototype version of a coffee table touch-panel still in development.

Though touch panels aren't commonly built into tables today, they are found in many other places, including automatic-teller machines, car navigation equipment and even karaoke machines. They are also used in hand-held computer devices, portable gaming systems and mobile phones.

The technology will become even more commonplace as more software is developed, said Yuji Mitani, who has written a book on touch-panel technology and heads consulting and manufacturing company Touch Panel Laboratories near Tokyo.

Touch panels may be set up in kindergartens for virtual finger-painting and other activities. But such uses are likely to come before tables like Mitsubishi's start to catch on, he said, partly because people aren't accustomed to sharing one panel in group situations.

"Touch panels are much more direct and immediate" than using a keyboard or a mouse, Mitani said. "They are going to become more widespread as people come up with more applications."

Encryption Software May Halt Wire Tapping

Phil Zimmermann, creator of the Pretty Good Privacy (PGP) e-mail encryption software, wants to bring a similar level of security to phone conversations. A decade after U.S. Customs investigated him for allegedly violating export restrictions on cryptographic software (when PGP began to spread worldwide), Zimmermann has released encryption software, called Zfone, that makes it impossible for eavesdroppers to listen in on Voice-over-Internet-protocol (VoIP) phone calls.

VoIP encryption isn't new -- Skype, the most popular VoIP service uses encryption -- but Zimmermann's software issues encryption keys that bypass the servers routing Internet calls and sets up the encryption directly on the voice channel. That added layer of protection means even if someone can access the server that routes a call, there's no way to decrypt the call's contents.

With the ongoing controversy over the National Security Agency's program to collect information about phone calls made by Americans, privacy advocates are becoming increasingly concerned about the government's access to citizen's information. Thus, Zimmermann's software has serious implications, particularly for those involved with national security, since it could pose a technical challenge to the laws that currently allow the government to access information held by phone and VoIP service providers.

Technology Review: How does Zfone work?

Phil Zimmermann: Zfone is the software that implements my new encryption protocol, called ZRTP, in a certain way. Zfone is not a VoIP client; it watches for the packets of Internet data going in and out of the machine and looks for ones that are VoIP related. Upon detection of a VoIP call, it intercedes to encrypt the call by setting up a key agreement in the media stream and encrypts the packets of voice data. As time goes on, you'll start to see ZRTP inside VoIP clients. I have a software development kit that people can stick in their VoIP clients.

TR: How is Zfone different from most VoIP encryption schemes?

PZ: The other approaches all require the involvement of servers -- and some of them are egregiously insecure. To understand how they work, you need to understand how VoIP works. At the beginning of a call, a couple of packets go in between you and your server and say "Here I am. Here's my IP address." When I call you, my server knows where to call and sends packets to your server. Then the servers allow us to send voice packets directly to each other. They're involved at the beginning and get out of the way.

In one encryption scheme, the key that encrypts and decrypts your voice packets is sent to your server, which sends it to my server, which then sends it to me, and then we talk using that encrypted channel. Unfortunately, now the servers know the sessions key, so what if I live in China and my service provider [that owns the servers] is in China? The Chinese government is going to know the key and they can wiretap the call. If you trust the service providers, then fine, no problem. But the people that operate the servers don't necessarily have in mind the best interests of the people who use them.

I'm the only one who does it through the voice stream. The voice packets already flow and I jump in there and put in special packets that negotiate all the keys between the two parties. The servers are not involved in any way in the process.

 

TR: Skype, the most popular VoIP client, already has encryption software, so why doesn't Zfone work with Skype?

PZ: Skype is not compliant with VoIP standards; they have a closed protocol. Skype uses its own encryption software and it doesn't tell anyone how it works. I prefer to use encryption that is open; I publish my source code.

TR: Who would use this VoIP encryption software?

PZ: Who wouldn't use this? Who wants to not be wiretapped? I'm not talking about wiretap from law enforcement -- I'm talking about wiretap from organized crime. Organized crime is doing phishing attacks and taking over your computer with hostile software. I'm making the prediction that those same criminals will attack VoIP when it gets big enough. It could be point-and-click wiretapping from the other side of the world.

TR: With your e-mail encryption software, you were under a criminal investigation by the U.S. government, which alleged that you violated export restrictions for cryptographic software. The case was eventually dropped, but how do you plan to avoid such a complication this time around?

PZ: This time I'm being careful about getting good legal advice and following export controls. I've filled out the paperwork and filed with the U.S. Commerce Department. I'm getting things back that clear it for export. I'm being very careful this time.

TR: Your software release is timely in light of the ongoing news about NSA's program to collect information about phone calls in the United States. Could you discuss the tension between technology and the law, especially when it comes to emerging forms of communication and keeping information safe and private?

PZ: I don't see this as a black-and-white situation. I sympathize with the need for NSA to catch the bad guys, and I want them to catch these bad guys. But we have to be careful about creating surveillance machinery that may be used for other purposes later.

WorldCupRulesForGuy

DEAR Husbands,  

1. From June 9 to July 9, 2006, you may have the sports section of the newspaper and any special pullout that comes with it. You shall not have access to the other sections of the newspaper. What good are they when all you can think of is the World Cup. It is a fact that men can’t multi-task. They can’t multi-think either.  

2. I will clear out the utility-cum-storeroom and move in the little spare TV so you can watch all the football you want. There, you can vegetate and sprout roots for all I care. Should visitors come a calling, I shall be spared the embarrassment of having to make excuses for an unshaven, unkempt, unsociable misfit.  

3. Rest assured that I won’t be standing nude in front of the TV during this period. I know you won’t notice even if I’d had breast enhancement and turned into a D-cupper, as the only cup on your mind is the one in Germany.  

Rest assured that this period of abstinence will drag on for another month or more. Once I get used to not having a sleeping partner, it’ll be hard to do a 180-degree turn. So you’ll have to inch your way back into my bed. 

4. I don’t expect you to do anything around the house during the games. I wouldn’t ask you to open the door, put the kettle on, feed the dog, water the plants or bring the shopping in from the car. I would not even dare interrupt to ask you to eat, so you’ll have to prepare your own meals when hunger strikes. If you’re too up caught in the game, there’s always pizza delivery. Look up the number in the phone book.  

5. There will be no beer in the fridge or munchies in the larder. With you being sedentary, I don’t wish to further jeopardise your health by stocking up on junk food. Instead, there will be plenty of mineral water to quench your thirst with and carrots and green apples to nibble on during half time. If your friends come over to watch the games, you can have your male-bonding sessions in the utility room. As long as you keep the door closed and your buddies spray themselves with deodorant before coming out, I’m OK. 

6. If your team loses and I say something, I risk treading on your fragile ego. But if I keep mum, you may think I don’t love you. So I might as well go all the way and say: “Serves you right for supporting such a lousy team. Can't you see that the champion is a leg up on this? Huh! And you call yourself a football expert!”  

7. I do not want scraps of your time and affection. So you won’t see me cuddling up to you during half time like a hungry dog. I will serve time as a football widow and when the World Cup ends, you’ll have to wine and dine me all over again if you want to get back into my good books.  

8. You’re most welcome to watch endless replays of goals. See Rule #2.  

9. I shall not include you in any social gathering during this hallowed period. I can easily make up excuses for you. However, if you miss your grandmother’s birthday, your parents’ wedding anniversary or your nephew’s full-moon celebration, I shall leave you to concoct your own reasons. Some words of caution: 

a) You will be left out of the family will.
b) You will be left out of the family will.
c) You will be left out of the family will.  

10. If your friend invites you to his house to watch a game, please go. I will hire a racing car to get you there. At last, I will get some peace and not have “GOAL!” and “Stupid referee!” coming out of my ears.  

11. You’re most welcome to watch the daily World Cup highlights. See Rule #2.  

12. I will never say, “Thank God the World Cup is only every four years”, because I know after it come the European Championships, Champions League, Italian League, Spanish League, Premier League, Football League, etc. I’ll shut up and let you have your fun while I take your car, cash and credit cards and paint the town red. 

Thank you for your co-operation. 

Regards,
Women of the World
 

6月1日

WORDS GET YOU INTO DEEP TROUBLE IF YOU DON'T USE IT CORRECTLY

Bombay : Ah Beng was travelling in a crowded bus. As he took out his
wallet to pay the fare, his passport-size photograph accidentally fell from his
pocket. He started searching for it frantically &
found it on the floor, below the ends of a woman's long sari.

He asked her "Can you lift up your sari? I wanna take photograph"
He was beaten up so badly that he had to be admitted to hospital.

He was surprised to see his Singaporean friend, Ah Seng, on the bed next
to him, in a worse condition.

Ah Seng explained what happened to him. He had gone to a remote village to work.

He finished late and missed the last bus.

He couldn't find any hotel. So he approached a nearby house and asked the
owner whether he can stay there for the night.


The owner replied "I have 2 grown up daughters. Sorry, I can't allow you
to stay".

He approached the next house! and asked whether he can stay there for the
night. The owner replied, "I have 3 grown up daughters.
"Sorry, I can't allow you to stay".

He went to the next house and asked: "Do you have grown up daughters?"
The Owner asked, "WHY?????????"
Ah Seng replied, "I wanted to stay here for a night....."
The next thing he knew, he was in the hospital bed.